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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>NockerGeek.net - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-f79f04f6" type="application/json"/><link>http://nockergeeknet.disqus.com/</link><description>None</description><atom:link href="http://nockergeeknet.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 07 Dec 2011 16:16:43 -0000</lastBuildDate><item><title>Re: Rumors: 2012 Could Be an Expensive Year for Me</title><link>http://www.nockergeek.net/2011/12/01/rumors-2012-could-be-an-expensive-year-for-me/#comment-381496970</link><description>Flyers are all well and good, but vehicle-wise, what I'd really love is a troop transport with some decent weapon options (not just rearranging the way I deliver S5/AP5) and the TX-42 variant of the Piranha.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">gjohnsonkoehn</dc:creator><pubDate>Wed, 07 Dec 2011 16:16:43 -0000</pubDate></item><item><title>Re: Rumors: 2012 Could Be an Expensive Year for Me</title><link>http://www.nockergeek.net/2011/12/01/rumors-2012-could-be-an-expensive-year-for-me/#comment-377093801</link><description>Yes, but I do not play Eldar, so they would not make 2012 more or less hard on my wallet. :)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NockerGeek</dc:creator><pubDate>Thu, 01 Dec 2011 17:34:25 -0000</pubDate></item><item><title>Re: Rumors: 2012 Could Be an Expensive Year for Me</title><link>http://www.nockergeek.net/2011/12/01/rumors-2012-could-be-an-expensive-year-for-me/#comment-377092192</link><description>You forgot about all the Eldar rumors for 6th ed!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">theHman</dc:creator><pubDate>Thu, 01 Dec 2011 17:31:35 -0000</pubDate></item><item><title>Re: Slaanesh Daemon Prince Complete!</title><link>http://www.nockergeek.net/2011/11/10/slaanesh-daemon-prince-complete/#comment-376800629</link><description>The mini is a Reaper Urban Legends Sophie.&lt;br&gt;&lt;br&gt;&lt;a href="http://www.reapermini.com/OnlineStore/urban%20legend%20sophie/sku-down/01418" rel="nofollow"&gt;http://www.reapermini.com/Onli...&lt;/a&gt;&lt;br&gt;&lt;br&gt;There's also a non-nude version available:&lt;br&gt;&lt;br&gt;&lt;a href="http://www.reapermini.com/OnlineStore/sophie/sku-down/01406" rel="nofollow"&gt;http://www.reapermini.com/Onli...&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NockerGeek</dc:creator><pubDate>Thu, 01 Dec 2011 12:07:49 -0000</pubDate></item><item><title>Re: Slaanesh Daemon Prince Complete!</title><link>http://www.nockergeek.net/2011/11/10/slaanesh-daemon-prince-complete/#comment-360948888</link><description>Awesome job! Where's the model from?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dalinair</dc:creator><pubDate>Fri, 11 Nov 2011 04:34:08 -0000</pubDate></item><item><title>Re: Necrons Incoming</title><link>http://www.nockergeek.net/2011/10/28/necrons-incoming/#comment-348581185</link><description>I just picked up the White Dwarf with all the new Necron stuff, I may actually field more than the minimum ground troops.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">8one6</dc:creator><pubDate>Fri, 28 Oct 2011 21:02:23 -0000</pubDate></item><item><title>Re: Necrons Incoming</title><link>http://www.nockergeek.net/2011/10/28/necrons-incoming/#comment-348369531</link><description>Immortals are a troops choice now, so there's two options (and Immortals can take different weapons as well). Also, with Phase Out being gone, there's no more risk of getting easily tabled if you sink too many points into non-Necron units.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NockerGeek</dc:creator><pubDate>Fri, 28 Oct 2011 14:15:15 -0000</pubDate></item><item><title>Re: Necrons Incoming</title><link>http://www.nockergeek.net/2011/10/28/necrons-incoming/#comment-348346371</link><description>I am definately looking forward to getting my hands on the codex. Any word on new troop choices, or am I still going to be stuck with the "Union Regulation Required" Necron troops?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">8one6</dc:creator><pubDate>Fri, 28 Oct 2011 13:36:33 -0000</pubDate></item><item><title>Re: Tau Commander coming for Dawn of War 2: Last Stand</title><link>http://www.nockergeek.net/2011/10/17/tau-commander-coming-for-dawn-of-war-2-last-stand/#comment-337775762</link><description>Looks awesome - it'll be enough for me to get back onto last stand if nothing else.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Grovel</dc:creator><pubDate>Tue, 18 Oct 2011 02:40:48 -0000</pubDate></item><item><title>Re: Tau Commander coming for Dawn of War 2: Last Stand</title><link>http://www.nockergeek.net/2011/10/17/tau-commander-coming-for-dawn-of-war-2-last-stand/#comment-337756839</link><description>9 USD DLC just to add one commander is kinda a pain in the ass...&lt;br&gt;&lt;br&gt;Free DLC, or cheaper should be correct, but not 9 on steam when we can found some good 2 years old game (complete version) at the same price</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Totolefou</dc:creator><pubDate>Tue, 18 Oct 2011 02:17:35 -0000</pubDate></item><item><title>Re: Yesterday&amp;#8217;s Tournament: Lessons Learned</title><link>http://www.nockergeek.net/2011/09/18/yesterdays-tournament-lessons-learned/#comment-320701528</link><description>Tau!!!&lt;br&gt;&lt;br&gt;I play tau, and (attempt) to play them competitively (several tourneys under my belt, including wargames con recently, where I was THE tau player...).   I have to agree with your statements.&lt;br&gt;&lt;br&gt;I love my tau, but they are not forgiving at all...especially in a game where S8AP3 (and ap1) are common.  One mistake, and your crisis suit is just gone (oh, Tau gods, please give us T5 in the next codex).&lt;br&gt;&lt;br&gt;I find that markerlights are absolutely essential.  Cover saves are just all too common these days, and we have to make ever single railgun/plasma hit count.&lt;br&gt;&lt;br&gt;Regarding markerlights, I have been experimenting with stealth marker teams, and have found them to be VERY valuable (more durable, able to move, stealth, etc.), but very expensive...I just can't seem to make them work below 1750.&lt;br&gt;&lt;br&gt;I am however, experimenting with a skyray list at 1500.  While normally I discount the skyray, I have found a AV13 BS4 marker light unit to be very handy.  I have also recently noticed it draws a tremendous amount of enemy fire...fire that SHOULD be going to my broadsides or other key units.   &lt;br&gt;&lt;br&gt;Thanks for the post, and keeping up with the greater good!&lt;br&gt;&lt;br&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DavetheGamer</dc:creator><pubDate>Tue, 27 Sep 2011 01:58:53 -0000</pubDate></item><item><title>Re: Yesterday&amp;#8217;s Tournament: Lessons Learned</title><link>http://www.nockergeek.net/2011/09/18/yesterdays-tournament-lessons-learned/#comment-315432456</link><description>I agree, I currently use 2 units of four pathfinders so I can effect more potential targets.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">John Bailey</dc:creator><pubDate>Mon, 19 Sep 2011 21:22:30 -0000</pubDate></item><item><title>Re: Yesterday&amp;#8217;s Tournament: Lessons Learned</title><link>http://www.nockergeek.net/2011/09/18/yesterdays-tournament-lessons-learned/#comment-315022504</link><description>I don't know where one would find the time to play 75 times between prelims and semis, unless he was bringing an older list he was already somewhat familiar with. For me, playing 75 times a year means I had a good year! :P</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NockerGeek</dc:creator><pubDate>Mon, 19 Sep 2011 11:54:49 -0000</pubDate></item><item><title>Re: Yesterday&amp;#8217;s Tournament: Lessons Learned</title><link>http://www.nockergeek.net/2011/09/18/yesterdays-tournament-lessons-learned/#comment-315011575</link><description>Playing more is the difference between average/for fun players and the competitive ones.  I told Jarid that I'd played my list 3 times prior to Ard Boyz semi's and he said he'd played his about 75 times.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DennisWise</dc:creator><pubDate>Mon, 19 Sep 2011 11:34:45 -0000</pubDate></item><item><title>Re: Yesterday&amp;#8217;s Tournament: Lessons Learned</title><link>http://www.nockergeek.net/2011/09/18/yesterdays-tournament-lessons-learned/#comment-314771871</link><description>IMO, any competitive Tau army needs pathfinders, the more the better. They let you pick a target and say "ok, that thing is going to die now". Since Cover is so prevalent and since shooting is the main thing for Tau, being able to hit on a 2+ and negate cover saves of a particular unit is clutch.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Adam Gati</dc:creator><pubDate>Mon, 19 Sep 2011 04:49:13 -0000</pubDate></item><item><title>Re: &amp;#8216;Ard Boyz 2011 Prelims &amp;#8211; Results (Cliff Notes Version)</title><link>http://www.nockergeek.net/2011/08/13/ard-boyz-2011-prelims-results-cliff-notes-version/#comment-286457571</link><description>Having never played 2500 points, I can't imagine completing a game that big in 2 1/2 hours.  Then again, I haven't played nearly as much as you guys, so I still have to look at tables way more often, heh.  Good to hear that everyone enjoyed themselves overall!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dan Chambers</dc:creator><pubDate>Sun, 14 Aug 2011 13:11:09 -0000</pubDate></item><item><title>Re: &amp;#8216;Ard Boyz 2011 Prelims &amp;#8211; Results (Cliff Notes Version)</title><link>http://www.nockergeek.net/2011/08/13/ard-boyz-2011-prelims-results-cliff-notes-version/#comment-286232465</link><description>Still don't know how you complete games.  Didn't 'complete' any of mine. &lt;br&gt;&lt;br&gt;Round 1: vs. Blood Angles (All Jump Infantry) - Massacre loss (finished turn 4) // You could call this one complete as if we had done the turn 5 I would have been tabled.&lt;br&gt;&lt;br&gt;Round 2: vs. Tau (Farsight/Crisis Suits) - Major win (finished turn 5)&lt;br&gt;&lt;br&gt;Round 3: vs. Grey Knights (Kaldor Draigo/Paladins) - Major win (finished turn 6) // You could call this one complete as had we done the turn 7 I don't think the results would've changed as the models left on the board were all too far away from one another to really do anything.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">DennisWise</dc:creator><pubDate>Sun, 14 Aug 2011 08:49:16 -0000</pubDate></item><item><title>Re: And the &amp;#8216;Ard Boyz Army Is&amp;#8230;</title><link>http://www.nockergeek.net/2011/08/12/and-the-ard-boyz-army-is/#comment-285213058</link><description>The list looks good, should be fun to play, and I gree it'll be more forgiving that Tau.&lt;br&gt;&lt;br&gt;Good luck for the tournament.&lt;br&gt;&lt;br&gt;Rathstar</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Rathstar</dc:creator><pubDate>Sat, 13 Aug 2011 03:01:15 -0000</pubDate></item><item><title>Re: &amp;#8216;Ard Boyz Chaos Dilemma</title><link>http://www.nockergeek.net/2011/07/31/ard-boyz-chaos-dilemma/#comment-272942551</link><description>That's what I was thinking. They're still not fantastic, but I think they'll do the job I need them to do.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NockerGeek</dc:creator><pubDate>Mon, 01 Aug 2011 11:55:11 -0000</pubDate></item><item><title>Re: &amp;#8216;Ard Boyz Chaos Dilemma</title><link>http://www.nockergeek.net/2011/07/31/ard-boyz-chaos-dilemma/#comment-272942374</link><description>A couple of reasons. First, I'm trying to avoid buying anything additional for my 'Ard Boyz list if I can avoid it, and if I go with either raptors or bikes, so far, so good (although I'll have to get meltaguns from a friend if I go with bikes). Second, I'm not a big fan of any of the Fantasy daemons, and the Daemon Prince, while it seems like an awesome kit, doesn't fit my army - and I don't want to buy a model just to use as a stand-in.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NockerGeek</dc:creator><pubDate>Mon, 01 Aug 2011 11:54:49 -0000</pubDate></item><item><title>Re: &amp;#8216;Ard Boyz Chaos Dilemma</title><link>http://www.nockergeek.net/2011/07/31/ard-boyz-chaos-dilemma/#comment-272940636</link><description>The rest of the list is here: &lt;a href="http://www.nockergeek.net/2011/07/13/thinking-about-ard-boyz/" rel="nofollow"&gt;http://www.nockergeek.net/2011...&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">NockerGeek</dc:creator><pubDate>Mon, 01 Aug 2011 11:51:36 -0000</pubDate></item><item><title>Re: &amp;#8216;Ard Boyz Chaos Dilemma</title><link>http://www.nockergeek.net/2011/07/31/ard-boyz-chaos-dilemma/#comment-272232446</link><description>why not just buy any Monstrous Creature from the Fantasy line and use it as your Greater Daemon?  Hell even a nightbringer or the plastic Daemon Prince with no wings will do the job.  Your raptors and bikers seem to be forcing you to take a unit you have little interest in and on top of that.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">HOTpanda ***</dc:creator><pubDate>Mon, 01 Aug 2011 03:55:02 -0000</pubDate></item><item><title>Re: &amp;#8216;Ard Boyz Chaos Dilemma</title><link>http://www.nockergeek.net/2011/07/31/ard-boyz-chaos-dilemma/#comment-272183015</link><description>Raptors  are virtually always superior. They have flexibility to drop in as needed, are better in an assault, and slightly more likely to stick around- at 2500, survivability isn't really a thing, as your opponent will have an abundance of big guns to point at things.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">abusepuppy</dc:creator><pubDate>Mon, 01 Aug 2011 03:24:58 -0000</pubDate></item><item><title>Re: &amp;#8216;Ard Boyz Chaos Dilemma</title><link>http://www.nockergeek.net/2011/07/31/ard-boyz-chaos-dilemma/#comment-272011580</link><description>Without knowing the rest of your list, I would agree that the Raptors are probably better, if for no other reason that they'd benefit from the Icon more.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">sonsoftaurus</dc:creator><pubDate>Mon, 01 Aug 2011 01:25:30 -0000</pubDate></item><item><title>Re: &amp;#8216;Ard Boyz, Option 2: The Tau</title><link>http://www.nockergeek.net/2011/07/20/ard-boyz-option-2-the-tau/#comment-266908122</link><description>Play what you know.&lt;br&gt;As for your list:&lt;br&gt;I like 6 squads of 6 FW or 5 squads of 6 FW and 1 Kroot Team as troops.  It makes it harder for your opponent to kill all your objective holders off the bat.&lt;br&gt;&lt;br&gt;I'd run 15 Crisis Suits and 9 Broadsides @ 2500 points.  But with $ price an issue, go full Squads with drones, you'll need the fire power to shoot off hordes.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Steelforge</dc:creator><pubDate>Wed, 27 Jul 2011 18:34:06 -0000</pubDate></item></channel></rss>
